A forest in pictures: the art behind Eldmyr
John Bauer, Arthur Rackham and the work of making scene images belong to the story.
A forest you recognise
When we built Eldmyr, we wanted the forest to feel old the first time you saw it. Branches too dense to see through; trolls that could almost be mistaken for stone. John Bauer and Arthur Rackham became two important visual references.
Who Was John Bauer?
John Bauer (1882–1918) was a Swedish illustrator whose work in Bland Tomtar och Troll shaped how many Swedes imagined the creatures of the woods.
We often return to his dark forests, mossy backs and the strange quiet before something happens. Rackham’s winding lines help us in a different way. These are references, not paintings made by those artists or by a human illustrator for each scene you play.
How It Works in Eldmyr
Eldmyr’s places, characters and adventures are designed by people. As you play, an AI-driven image engine can create a scene image from what has just happened. It receives clues about the place and party, but it does not always get every detail right. That is why we keep working on recurring appearances and a closer fit between image and story.
Story first
Sometimes a sentence carries more than a picture. We want scene images to help you recognise the place and moment, not promise a new artwork for every line. This part of the beta keeps changing with player feedback.